SOUND* wave_snd = "wave.ogg";
...
var wavehandle = snd_loop(wave_snd,50,-75);
wait(-3);
snd_pause(wavehandle);
wait(-3);
snd_start(wavehandle);
wait(-3);
snd_stop(wavehandle);
Siehe auch:
SOUND, snd_play, ent_playsound, snd_tune, snd_playing