time_level

Zeit in ms/frame die für das Level Rendern benötigt wird.

Wertebereich:

0.1 .. 100

Typ:

var, read-only

Besonderheiten:

Beispiel:

FONT* digit_font = "digit.pcx";

PANEL* time_panel =
{
 digits(10,10,5.1,digit_font,1,time_level);
 digits(10,20,5.1,digit_font,1,time_sky);
 digits(10,30,5.1,digit_font,1,time_entities);
 digits(10,40,5.1,digit_font,1,time_effects);
 digits(10,50,5.1,digit_font,1,time_draw);
 digits(10,60,5.1,digit_font,1,time_panels);
 digits(10,70,5.1,digit_font,1,time_update);
 digits(10,80,5.1,digit_font,1,time_action);
 digits(10,90,5.1,digit_font,1,time_pfuncs);
 digits(10,100,5.1,digit_font,1,time_client);
 digits(10,110,5.1,digit_font,1,time_server);
 digits(10,120,5.1,digit_font,1,time_idle);
 flags = SHOW;
}

Siehe auch:

time_smooth, time_factor, fps_max, fps_min, fps_lock,time_step

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