SOUND wave_snd = "wave.ogg"; var wavehandle; ... wavehandle = snd_loop(wave_snd,50,-75); wait(-3); snd_pause(wavehandle); wait(-3); snd_start(wavehandle); wait(-3); snd_stop(wavehandle);
Siehe auch:
snd_play, snd_loop, ent_playsound, ent_playloop, snd_tune, snd_playing