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| Software & Tutorials |
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Atari lite-C (Free version - Version 1.50 - ~20 MB - November 2008) |
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Gamestudio / A7 (update and 30 days trial version - V 7.50 - ~50 MB - September 2008) |
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Lite-C Workshops Game Design Tutorial 1 Game Design Tutorial 2 Shader Workshops by Taco Cohen (Shader Programming with A7 - ~2 MB - Jan 2008) Acknex Unlimited |
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RUDI Tutorial (Open Source - Jan 2008) |
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Gamestudio/A7 Artwork Collection (A7 password required): |
| Source | Delphi Plugin SDK (2 MB - A7 - June 2007) - create engine plugins in Delphi. |
| Games, Demos & Videos |
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The Wonderful End of the World (30 MB - July 2008) You can't save the world. It's going to be eaten by a fish-headed demon. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's greatness as possible before the end arrives. 12 unique locations with over a thousand treasures to gather. Free demo, $9.99 full version. Created by Dejobaan Games, published by Valve Steam. |
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Venice Demo (30 MB - A7 engine - March 2008) Reflection and weather demo created by wetain GbR. Use the mouse or cursor keys to rotate the camera, and hit [PgUp]/[PgDn] for good or bad weather. Source code and artwork is available here for Gamestudio/A7 Commercial or above. |
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Warehouse Demo (30 MB - A7 engine - March 2008) Light and shadows demo created by wetain GbR. Use the mouse or cursor keys to rotate the camera. Source code and artwork is available here for Gamestudio/A7 Commercial or above. |
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Car Demo (20 MB - A7 engine - May 2008) Vehicle demo created by Czeslaw Gorski, improved and adapted to lite-C by George Pirvu. Drive along a dangerous race track through desert and woods, over broken bridges and along an active volcano. Joystick is recommended, DirectX 9.0c is required. |
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Bronx Street Walkthrough (12 MB - A6 engine) Bronx Street Artwork (~20 MB - A6/A7 password required) Street scene created by Jonas Nöll during his school internship at Conitec. DirectX 9.0c or above required for the demo. Artwork can be used for non-commercial Gamestudio projects when proper credit is given. See the readme.txt inside for details. |
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KABUS 22 (~25 MB AVI - A6 engine) In the 21st century a new religion spreads like a virus over the earth. Its nameless founder divided the world into 22 zones and sent his most loyal 22 men to govern them. Still, there is resistance in the city of Istanbul... Horror game by Mevlut Dinc (Last Ninja 2, First Samurai, Street Racer), © 2007 Son Isik Ltd. Warning: this game is not for the faint at heart! |
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GDC2005 Video (~20 MB WMV - 8 minutes) Small version of the 30 minutes video shown at the GDC, featuring many games created with Gamestudio in 2004 and 2005. Sit back and enjoy! |
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GLIDER Demo High speed multiplayer flight shooter with addiction potential! In a glorious future you're a proud pilot of the Official Glider League. Enter fights that you've never seen like this before – chases, ‘circuit fights’, and XXL battles with up to 8 players. Your way to the top leads you through sewerage shafts and a big temple area from ancient times. Fasten your seat belt, lift off and become the NUMBER ONE! Created by REVOgames, published by dtp. DirectX 9.0c is required. |
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Epidemic Groove (15 MB - A6 engine) Unique mix of strategy and action. Build fences, turrets and other weapons to defend your brain cells against nasty little virae and worms that increase each level in numbers and agressivity. Very funny intro and professional documentation. Winner of the Spring 2005 Game Contest. DirectX 8.1 or above is required for the demo. |
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CRANE SIMULATOR (~7 MB - A6 engine) Control the 0.8 ton steel claw of a 240 ft. crane using your keyboard. The task is to grab items from the ground and place them elsewhere. It's not as easy as it sounds! The realistic behavior of crane, cable and claw is controlled by a very short script using Gamestudio's physics engine. 1st prize winner of the Gamestudio 2003 Physics contest. Created by Thomas Oppl. |
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MEMORIA WÜRFEL (~50 MB - A6 engine) This adaption by FourX of the old fashioned memory game has turned out very well. Very professional design and user interface. You have the choice to play memory on a 2D board or a 3D cube - a real challenge for your memory. Published by dtp, 2nd prize winner of the Spring 2004 contest. |
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3D DRIVING SCHOOL (~30 MB - A5 engine) Driving academy by Bezier 3D-Edutainment, published by Sybex in Europe. Contains a practice level and the first driving lesson. Different cities (Paris, London, Berlin), cars and motocycles are available. Most successful Gamestudio project so far with over 200,000 retail copies sold. |
| Books, Magazines & Services |
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ACKNEX USER MAGAZINE (free monthly magazine) |
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The Official Guide to 3D Gamestudio (game developmen book) Gamestudio book by Mike Duggan, published by Thomson Course. Art and theory of computer games, with examples and exercises. The Official Guide to 3D Gamestudio shows you how you can use this amazing tool to master world building, establishing characters, and developing a first person game with the Gamestudio/A6 template system. Paperback, 480 pages, ISBN 1598633627. |
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Getting Started with Gamestudio (video tutorials by John Cook) Learn 3D Gamestudio with Online Video Tutorials. Some of the topics covered include; creating rooms, adding textures, doorways, players, objects, modifying scripts in your game and publishing your game. View sample tutorials before purchasing. |
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GameKnack (Gamestudio marketplace) GameKnack is an online marketplace to buy and sell Gamestudio content. For designers we offer models, textures and code packages all designed for Gamestudio at great prices, some free. For artist and programmers we offer a one stop solution for advertising and distribution that lets you focus one creating content while making some extra income. |
| 3rd Party Tools, Artwork & Resources |
You can find many more plugins and tools on the Forum and the Wiki. If you want to advertise your commercial Gamestudio tool, plugin, service, magazine, or artwork in this section, please enter it first into the Wiki, including a 120x80 image and a brief description. Then notify webmistress (at) conitec.net with a link to the Wiki page. |
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Acknex Unlimited (100 GB free download - monthly updated) Official Gamestudio resource site with thousands of levels, textures, models, prefabs, scripts, tutorials, and other contributions from the user community. Most resources are either totally free, or free for commercial use when the author is credited. |
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HiRes Textures by Czeslaw Gorski (Texture collection, $19.90) Replacement for the Gamestudio standard.wad file. All surface textures were carefully remade in true color and double resolution. Supports normal and specular bump mapping through included normal maps. Replace the standard.wad file with this wad and greatly improve the look of your levels! |
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100 Low-Poly Models by Geo-Metricks (Model collection, $29.90) Gamestudio model pack, including 30 animated actors and animals, 40 cars and planes, and 20 weapons in low polygon count. Free for commercial use in Gamestudio applications (license). |
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Terminal26 (artwork and resources - monthly updated) Huge collections of skies, terrains, models, weapons, and textures for Gamestudio. Free artwork is published regularly for download. A new CD collection is released every 2 months. |
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DEXSOFT (artwork - November 2007) Low-poly, game-ready 3d models in more than 10 model formats, High-quality textures up to 2048*2048 px. |
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Pangea 3D (artwork - November 2008) Free and Commercial 3D models, Textures, 3D Laser Scanning and Stock Photography. |
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MAYA2GS (shareware - free trial version - August 2006) MayaTo3DGS is a MEL program of MAYA for directly exporting Gamestudio WMP levels. The tool exports blocks with their textures, sprites and terrains, lights, paths, and model positions. In MAYA, you can add actions, skills, and flags to entities, and adjust terrain by using brushes or height images. MayaTo3DGS can also export camera animations to a script file. |
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MAX2GS (shareware - free trial version) MAX2GS exports a MAX scene to Gamestudio with a click (or perhaps two). The MAX plugin exports level geometry with baked textures, sprites, terrains, lights and cameras, and places models and WMBs. It creates the scene file (.wmp), the material library (.wad) and the script file (.wdl) in only one step. |
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SEED_IT (easy object placement - May 2007 - free demo - €25.-) SEED_IT for Gamestudio is the flexible and easy to use object placement generator. Create and change every object placement you want with just a few clicks. Assign additional materials, actions, motions, animation, LOD, fog, light, ... or extend the generated code, to give your levels the best look. |
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CR Pack for Gamestudio (shareware - free trial version) Hide your artwork with all editions of Gamestudio and even more. The plugin, helper script with more than 25 functions, help materials, custom resources editor CRED and a good collection of demo projects made with Gamestudio are ready to download. Boost your Gamestudio edition right now! |
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FMOD Wrapper for lite-C (freeware) FMOD is a cross-platform audio engine, used by over one hundred commercial games, for example in "World of Warcraft" or "Flat Out". With the Lite-C FMOD wrapper plugin DLL for A7 / lite-C, all FMOD features will be available for you – no matter which edition of the A7 engine you own or if you „just“ use the free Lite-C distribution. |
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GS Tools (freeware) GST Builder, enhanced development environment for 3D Gamestudio: script editor with color syntax highlighting, codesense feature, error checking, project support, element view/jump over the whole game project, asset center, plugins, and more. The obfuscator makes your scripts unreadable yet still executable. Auch in deutsch. |
| Old Versions |
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Gamestudio/A6 Version 6.40 |
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Gamestudio/A6 Version 6.60 Update (~20 MB - A6 password required - May 2007) Game Design Tutorial 2 |
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Gamestudio/A5 update to V5.51 (~12 MB - A5 password required - January 2003) Extra | Commercial | Professional | Instructor's | A5 VC++ Plugin SDK A5 Templates for A7 users (unzip into your Gamestudio folder) |
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