mip_levels

Number of mipmap levels. Increase this variable when aliasing effects on large textures in the distance are visible.

Range:

1..10 (default: 4)

Type:

var

Remarks:

Example:

function main() 
{
  ...
  mip_levels = 8; // use up to 8 mipmaps.
  ...

See also:

d3d_mipmapping, mip_shaded, mip_flat, mip_sprites

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