mip_sprites

Mipmap bias factor for sprites. If defined at 0, no mipmaps for sprites and non-mipmapped models are created; otherwise the variable gives the relative distance for sprite mipmap switching. The higher the value, the later mipmaps are switched and the 'sharper' sprite images appear.

Range:

0.1 .. 10 (default: 2.0)

Type:

var

Remarks:

Example:

function main() 
{
  ...
  mip_sprites = 0; // no mipmapping for sprites and non-mipmapped models. 		
  ...

See also:

d3d_mipmapping, mip_shaded, mip_flat, mip_levels

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