d3d_mipmapping

Determines the mipmapping method. Mipmapping is used for 'blurring' far surfaces by switching to lower resolution textures, and thus reducing aliasing effects.

Range:

0 - Mipmapping deactivated.
1 - Point mipmapping; texture pixels are magnified.
3 - Linear mipmapping; texture pixels are blurred (default).
4 - Anisotropic mipmapping when d3d_anisotropy is set, otherwise linear mipmapping. A7.10

Type:

var

Example:

d3d_mipmapping = 0; // no mipmapping 		 

See also:

mip_flat, mip_shaded, mip_sprites, mip_levels, d3d_anisotropy

► latest version online