mip_flat

mip_shaded

Mipmap bias factors; determines the relative distances for switching mipmap textures. mip_shaded is controls the mipmapping on lightmapped block surfaces, mip_flat on all other textures except for sprites. Values above 1 let the textures appear sharper, values below 1 let them appear more blurry.

Range:

0.1 .. 10 (default: 1.0)

Type:

var

Remarks:

Example:

function main() 
{
  ...
  mip_shaded = 2; // let shaded block textures appear sharper in the distance.
  ...

See also:

d3d_mipmapping, mip_sprites, mip_levels

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