effect_lod

Determines the LOD offset for material effects and shaders. The given value adds to the current LOD step of all models or blocks; if the result is 4 or above, the object is rendered without shader. A7.80

Range:

0..3 (default 0).

Type:

var

Example:

effect_lod = 1; // don't render effects above LOD step 3

See also:

CAST, SHADOW, shadow_threshold, shadow_stencil, shadow_lod, material.lod, view.lod

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