effect_lod
Determines the LOD offset for material effects and shaders. The given value
adds to the current LOD step of all models or blocks; if the result is 4 or above, the object is rendered without shader.
A7.80
Range:
0..3 (default 0).
Type:
var
Example:
effect_lod = 1; // don't render effects above LOD step 3
See also:
CAST, SHADOW, shadow_threshold, shadow_stencil, shadow_lod,
material.lod, view.lod
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