CAST

If this flag is set for a light emitting entity, the light will cast stencil shadows. If it is set for a normal entity, no stencil shadows will be visible on this entity. This is often used to suppress self-shadows.

Type:

flag

Remarks:

Example:

my.CAST = ON; my.SHADOW = ON; // C-Script
set(my,SHADOW | CAST); // lite-C

See also:

shadow_stencil, SHADOW, flags ► latest version online