SHADOW

If this flag is set, a model casts a dynamic shadow. Several types of shadows can be selected through global engine variables.

General decal shadow Individual decal shadow Stencil self-shadow
Stencil without self-shadow Poisson blurred stencil shadow PSSM shadow

Type:

flag

Remarks:

Example:

set(my,SHADOW); // lite-C
my.SHADOW = ON; // C-Script  		 

See also:

sun_angle, shadow_stencil, CAST, shadow_threshold, shadow_lod, shadow_range

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