detail_size
Resolution of terrain detail textures. A detail texture is
a small texture that blends a high resolution sand, stone, or
grass structure over the first texture. If a terrain has a second skin,
it is automatically used for a detail texture unless detail_size is
set at 0.
Range:
0 = Disable detail textures.
1..25 =
Detail texture resolution (default = 10.0).
Type:
var
Remarks:
This variable
determines the scale of the second skin coordinate set (u2, v2).
It must be set before loading the terrain.
Example:
terrain_lod = 4;
terrain_chunk = 40;
detail_size = 8;
level_load("myterrain.hmp");
See also:
Terrain, terrain_chunk, terrain_lod
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