terrain_chunk

Determines the chunk size of terrain, in mesh squares per row. The smaller this value, the more chunks a terrain is split into.

Range:

8 .. 256 (default = 32 for a chunk size of 33x33 vertices resp. 32x32 squares).

Type:

var

Remarks:

Example:

terrain_chunk = 8;     // small chunks
level_load("ocean.hmp");

See also:

Terrain, terrain_lod, detail_size

► latest version online