vec_to_mesh (vector, entity, number);

Vec_to_mesh deforms a model or terrain mesh by setting a given mesh vertex to the coordinates of the given vector.

Parameters:

vector new mesh coordinates
entity model or terrain entity pointer
number number of vertex to be modified

Remarks:

Speed:

Fast

Example:

function dent(ent,num) 
{ vec_for_mesh(temp,ent,num); vec_scale(temp,0.9); vec_to_mesh(temp,ent,num); }

See also:

ent_vertices, vec_for_vertex, vec_for_normal, vec_for_mesh, vec_for_min, vec_for_max, min_x, max_x, ent_fixnormals.