vec_for_normal (VECTOR* vector, ENTITY* entity, var number);

Like vec_for_vertex, but returns the vertex normal of the given model vertex in world coordinates. Normally, the vertex normal is the average of the normals of the surrounding triangles.

Parameters:

vector Vector set to the normal of the vertex
entity Pointer of the model entity
number Number of Vertex

Modifies:

vector - vector set to the vertex normal.

Speed:

Medium

Example:

VECTOR n;
vec_for_normal(n,my,50);

See also:

vec_for_vertex, vec_for_min, vec_for_max, ent_getvertex

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