vec_for_normal (VECTOR* vector, ENTITY* entity, var number);

Like vec_for_vertex, but returns the vertex normal of the given model or terrain vertex. The vertex normal is the average of the normals of the surrounding triangles.

Parameters:

vector vector set to the normal of the vertex
entity Pointer of Entity
number Number of Vertex

Modifies:

vector - vector becomes the Normal of the vertex

Speed:

Medium

Remarks:

Mesh manipulation functions are not available for map entities, sprites, or chunked terrain.

Example:

vec_for_normal (temp, my, 50);

See also:

ent_vertices, vec_for_vertex, vec_for_mesh, vec_to_mesh, vec_for_min, vec_for_max