min_x, min_y, min_z

max_x, max_y, max_z

The bounding box corners of the entity, relative to the entities' origin, used for collision detection against other sprite or model entities (for collision detection against the level or map entities not the bounds, but the hull is used). The bounds are initially set to default values optimized for actors. If this is not desired, they can be changed by a script. Take care that when they are increased, and another entity is nearby, the latter might get stuck.

Range:

Should not exceed the entity size.

Type:

var

Remarks:

Example:

wait(1);	// wait 1 frame after creation
vec_set(my.min_x,vector(-50,-50,-50));
vec_set(my.max_x,vector(50,50,50));

See also:

NARROW, FAT, c_setminmax, c_updatehull