min_x, min_y, min_z

max_x, max_y, max_z

The bounding box corners of the entity, relative to the entities' origin, used for collision detection against other entities or level geometry. The bounds are initially set not to the entities' real size, but to default values optimized for actors. If this is not desired, they can be changed by a script.

Range:

Should not exceed the entity size.

Type:

var

Remarks:

Example:

See NARROW, FAT.

See also:

NARROW, FAT, clipfactor, c_setminmax, c_updatehull

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