LOD1 |
LOD0 |
Stufe |
OFF |
OFF |
0 |
OFF |
ON |
1 |
ON |
OFF |
2 |
ON |
ON |
3 |
// Run a particle effect when the entity is at LOD step 0 if ((my.LOD1 == OFF) && (my.LOD0 == OFF)) { emit_particles(); } if (!(my.eflags&(LOD1|LOD0))) { emit_particles(); }