depth

Default z buffer value of a view. The z buffer will be cleared to this value at the beginning of every frame. 0.0 corresponds to the clip_near distance and 1.0 to the clip_far distance.

Range:

0.0 .. 1.0 (default 1.0)

Type:

var   LC 

Example:

Camera.depth = 20000/Camera.clip_far; 	// clear the z buffer with a value equal to a distance of 20000 units

See also:

VIEW, fog_start,clip_near, z_near, clip_particles, bg

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