Background pixel content of a VIEW; can be used to clear the view background to a different color than the sky_color. When this parameter is nonzero, the screen buffer of the view will be set to this pixel value at the beginning of every frame, and the z buffer will be set to the depth value. Use the pixel_for_vec command to set this parameter to a certain color and transparency.




var   LC  8.04

Example (lite-C): = pixel_for_vec(COLOR_BLACK,0,8888); // clear view to transparent black

See also:

VIEW, depth, pixel_for_vec, sky_color

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