d3d_instancing

Renders objects with instancing; as many objects as possible are rendered with a single draw function, thus reducing the rendering time in levels with many similar objects f.i. for vegetation sprites. Instancing can increase the frame rate by up to 30%.

Range:

0 - No instancing (default).
1 - Sprite instancing.
2 - Model instancing (not yet supported).

Type:

var

Edition:

A8  P 

Example:

void main()
{
  d3d_instancing = 1; // activate sprite instancing
  ...

See also:

d3d_antialias, d3d_flags

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