d3d_flags
Sets several flags that affect rendering mode.
Range:
1 - Activate dithering to emulate color ranges on low-color textures (default).
2 - Activate pixel fog (default); smoother than vertex fog, but slightly slower and not supported on some old 3D cards.
Type:
var
Remarks:
- Flags can be combined with the | operator, set with |=, and reset with &= ~.
Example:
void main()
{
d3d_flags &= ~2; // disable pixel fog, enforce vertex fog
...
See also:
d3d_antialias, d3d_anisotropy, fog_color
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