type
The file name of the entity, in a view or sky entity definition. Only model
and sprite files - pcx,
bmp, tga, dds, or mdl -
can be used. The type
of
the entity can be changed at runtime through an ent_morph instruction.
Type:
STRING* (sky or view entity definition only)
Example:
ENTITY* shotgun_onscreen =
{
type = "shotgun.mdl";
flags = SHOW;// visible on screen from the start
view = camera; // same camera parameters as the default view
}
See also:
layer,
DOME, SCENE,
SKY, ent_createlayer
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