SCENE

If this flag is set in a sky model definition, the model polygons are drawn at infinite z buffer distance, thus not covering any other objects in the level. If this flag is not set, the sky model can cover level elements according to its distance.

Type:

flag (flags2, sky definition only)

Example:

ENTITY* skyMountain =
{
  type = "mountainsphere.mdl";
 	layer = 3; 
 	scale_x = 0.25; 
 	flags2 = SCENE | VISIBLE;
} 		

See also:

Sky, type, layer, CUBE, DOME, ent_createlayer

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