If this flag is set in a sky model definition, the model pixels don't write into the z buffer, and thus don't cover any other objects in the level. If this flag is not set, a sky model can cover level elements according to its distance.


flag (flags2, sky definition only)


ENTITY* skyMountain =
  type = "mountainsphere.mdl";
  layer = 3; 
  scale_x = 0.25; 
  flags2 = SKY | SCENE | SHOW;

See also:

ENTITY, type, layer, CUBE, DOME, ent_createlayer

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