SCENE
If this flag is set in a sky model definition, the
model
polygons are drawn at infinite z buffer distance, thus not covering any
other objects in
the level. If this flag is not set, the sky model can cover level elements
according to its distance.
Type:
flag
(flags2, sky definition only)
Example:
ENTITY* skyMountain =
{
type = "mountainsphere.mdl";
layer = 3;
scale_x = 0.25;
flags2 = SCENE | VISIBLE;
}
See also:
Sky, type, layer, CUBE, DOME, ent_createlayer
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