ent_createlayer(STRING* filename, var flags2, var layer) : ENTITY*

Creates a layered view or sky entity at runtime.

Parameters:

filename: Texture or model of the entity.
flags2:

 LC  A combination of the following flags:

SKY creates a sky entity. Otherwise it's a view entity.
DOME 360 degrees half dome texture
CUBE six sided cube texture
CYLINDER 360 degrees cylinder texture
SCENE don't use the z buffer (sky models only)
layer: Determines the rendering order; 0..999999 for sky entities and -999999..+999999 for view entities.

Returns:

Pointer to the entity.

Remarks:

Speed:

slow

Example:

you = ent_createlayer("gun.mdl",0,10);
you.x = 200;

See also:

ENTITY, ent_create, layer, effect_layer

► latest version online