vec_for_bone(VECTOR*,ENTITY*,STRING*)
calculates the current position of a bone hinge in world coordinates.
Parameters:
vector* |
to be set to the hinge position |
entity* |
model entity pointer |
string* |
bone name |
Modifies:
vector*
Speed:
MediumExample:
vec_for_bone(temp,your,"leg");
vec_set(my.x,temp); //set the my entity at the position of the you entities' knee
See also:
vec_for_vertex, vec_for_mesh,
vec_to_mesh, vec_for_min,
vec_for_max