total_secs

Counts the number of seconds since start of the game. Unlike total_ticks, the total_secs counter is suspended when freeze_mode is nonzero, thus skipping the time spent in menus.

Range:

0 .. unlimited

Type:

var, read-only

Example:

define playtime, 1800; // 30 minutes playtime
function democheck()
{
  while (total_secs < playtime) // loop until total_secs are greater than playtime
{
wait();
}
exit(); // exit the game
}

See also:

time, time_factor, fps_max, fps_min, fps_lock, total_ticks, wait, total_frames