text.strings;
Number of separate strings pointers that this text contains.
The strings will be
displayed
one under each other.
Range:
1 .. unlimited (default:
1)
Type:
varRemarks:
- This parameter cannot be changed during gameplay.
- If the text contains
more than one string, individual strings can be accessed through
a [] index suffix, just like variable
arrays.
- String pointers that are not defined through the string parameter
are initialized to empty variable strings.
- If the text contains only one string, this parameter can be omitted.
Example:
TEXT willkommen
{
...
strings = 5; // 5 differenet string pointes
string = willkommen, dies_ist, ein, text,string1;
}
...
my_text.string[3] = new_string;
See also:
text,
layer, pos_x, pos_y,
size_y, offset_y,
font, char_x, char_y,
string, alpha,
flags