pos_x

pos_y

Distance of the upper left border of a panel, text, or view object from the upper left border of the screen. The position values can be changed during gameplay in order to scroll text or move the panel or view over the screen. The position may be outside the screen; then only the visible part of the object is displayed.

Type:

var

Remarks:

Example:

PANEL* aircraft_pan =
{
  bmap = "compass.pcx";
  pos_x = 4;
  pos_y = 4;
  flags = SHOW;
}

See also:

PANEL, TEXT, VIEW, size_y, offset_y, layer

► latest version online