pos_x

pos_y

Distance of the upper left border of the panel from the upper left border of the screen. These values can be changed during gameplay in order to move the panel over the screen.

Range:

unlimited (default: 0)

Type:

var

Example:

PANEL* aircraft_pan =
{
  bmap = "compass.pcx";
  pos_x = 4;
  pos_y = 4;
  flags = VISIBLE;
}

See also:

PANEL, bmap, layer, alpha, flags, button, vslider, hslider, window, digits, mouse_map, on_click