pos_x
pos_y
Distance of the upper left border of the text from the upper
left border of the screen. The position may be outside the screen, but then
only the visible part of the text is diyplayed. The position of the text may
be changed during the game. This way longer texts may be scrolled horizontally
or vertically over the screen.
Range:
unlimited (default: 0)Type:
varExample:
TEXT* willkommen =
{
...
pos_x = 10;
pos_y = 10;
}
See also:
TEXT,
layer, size_y,
offset_y, strings,
font,
string, alpha,
flags
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