pos_x

pos_y

Distance of the upper left border of the text from the upper left border of the screen. The position may be outside the screen, but then only the visible part of the text is diyplayed. The position of the text may be changed during the game. This way longer texts may be scrolled horizontally or vertically over the screen.

Range:

unlimited (default: 0)

Type:

var

Example:

TEXT* willkommen =
{
  ...
  pos_x = 10;
  pos_y = 10; 
} 

See also:

TEXT, layer, size_y, offset_y, strings, font, string, alpha, flags

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