num_vistriangles
Indicates the number of triangles per frame rendered in the current scene.
Range:
0 .. unlimited
Type:
var, read-onlyExample:
PANEL* polycount =
{
pos_X = 0; pos_y = 0;
digits ( 0, 0, 5, digit_font, 1,num_vistriangles);
digits ( 0,20, 5, digit_font, 1,num_visentpolys);
digits ( 0,40, 5, digit_font, 1,num_visents);
flags = SHOW;
}
See also:
max_entities, max_particles, num_particles, num_vismappolys, num_visents, level_load, nexus, clip_range
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