num_vistriangles

Indicates the number of triangles per frame rendered in the current scene.

Range:

0 .. unlimited

Type:

var, read-only

Example:

PANEL* polycount =
{
  pos_X	= 0; pos_y = 0;
  digits ( 0, 0, 5, digit_font, 1,num_vistriangles);
  digits ( 0,20, 5, digit_font, 1,num_visentpolys);
  digits ( 0,40, 5, digit_font, 1,num_visents);
  flags =  SHOW;
}

See also:

max_entities, max_particles, num_particles, num_vismappolys, num_visents, level_load, nexus, clip_range ► latest version online