clip_range
This variable gives the maximum visibility range and the LOD
distances of objects (default 100000 quants). Entities outside this range, particles
outside half this range, and blocks outside twice this range (except sky blocks)
are not visible in the VIEW. Useful for increasing
the frame rate by clipping away far entities in foggy or dark outside levels.Range:
0 .. unlimited (default: 100000)
Type
var
Example:
clip_range = 1000; // clips very early
See also:
clip_size, clip_factor, clip_particles