clip_range

This variable gives the maximum visibility range and the LOD distances of objects (default 100000 quants). Entities outside this range, particles outside half this range, and blocks outside twice this range (except sky blocks) are not visible in the VIEW. Useful for increasing the frame rate by clipping away far entities in foggy or dark outside levels.

Range:

0 .. unlimited (default: 100000)

Type

var

Example:

clip_range = 1000; // clips very early 		

See also:

clip_size, clip_factor, clip_particles