max_particles

This variable (default 2000) determines the maximum number of particles if redefined to another value at game start.

Range:

0 .. unlimited (default: 2000)

Type:

var

Remarks:

Is to be set before level_load.

Example:

max_particles = 1000; // allows only 1000 Particles 

See also:

max_entities, num_particles, num_vismappolys, num_visents, num_visentpolys, level_load, nexus, effect ► latest version online