max_particles
This variable (default 2000) determines the maximum number of
particles if redefined to another value at game start.Range:
0 .. unlimited (default: 2000)
Type:
var
Remarks:
Is to be set before level_load.Example:
max_particles = 1000; // allows only 1000 Particles
See also:
max_entities, num_particles, num_vismappolys, num_visents, num_visentpolys, level_load, nexus, effect
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