mickey

Movement of the mouse in pixels (mickey.x, mickey.y) and the mouse wheel in 120 units per notch (mickey.z) within the last frame.

Type:

vector, read-only

Example:

action move_me_by_mouse()
{ 
 	mouse_mode = 0;
	while (1)
 	{ 
 	  my.pan += mickey.x*time;
 	  my.tilt += mickey.y*time;
 	  ent_move(vector(mickey.z*0.1*time,0,0),nullvector);
 	  wait(1);
 	}
} 

See also:

mouse_mode, mouse_pos, mouse_map, mouse_spot, pointer, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_middle, mouse_right, mouse_ent, mouse_force