mickey
Movement of the mouse in pixels (mickey.x, mickey.y) and
the mouse wheel in 120 units per notch (mickey.z) within the last frame.
Type:
vector, read-onlyExample:
action move_me_by_mouse()
{
mouse_mode = 0;
while (1)
{
my.pan += mickey.x*time;
my.tilt += mickey.y*time;
ent_move(vector(mickey.z*0.1*time,0,0),nullvector);
wait(1);
}
}
See also:
mouse_mode, mouse_pos, mouse_map, mouse_spot, pointer, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_middle, mouse_right, mouse_ent, mouse_force