mouse_force
Vector proportional to the speed with which the mouse is currently being moved in vertical and horizontal direction, normally used for controlling the camera or a player.
Range:
-2 ... +2
Type:
VECTOR*, read-only
Example:
action turret_rotate()
{
while(1)
{
my.pan += mouse_force.x; // mouse movement changes PAN
my.tilt += mouse_force.y; // mouse movement changes TILT
wait(1);
}
}
See also:
mouse_mode, mouse_pos, mickey, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, joy_force, key_force
► latest version online