mouse_ent
This pointer gives the entity the mouse pointer is over (if any).
Type:
Entity*, read-onlyExample:
function maus_entkill()
{
if(mouse_left == 1) // left Mousebutton pressed?
{
if(mouse_ent)
{
ent_remove(mouse_ent); // remove clicked Entity
}
}
}
See also:
mouse_mode, mouse_pos, mouse_map, mouse_spot, mickey, pointer, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_middle, mouse_right, mouse_force