mouse_ent

This pointer gives the entity the mouse pointer is over (if any).

Type:

Entity*, read-only

Example:

function maus_entkill()
{	
  if(mouse_left == 1) // left Mousebutton pressed?
 	{
 	  if(mouse_ent)
 	  {
 	    ent_remove(mouse_ent); // remove clicked Entity
 	  }
 	}	
}	 

See also:

mouse_mode, mouse_pos, mouse_map, mouse_spot, mickey, pointer, mouse_range, mouse_moving, mouse_calm, mouse_time, mouse_left, mouse_middle, mouse_right, mouse_force