power
Sharpness of specular highlights. To turn off specular highlights
for a material, this parameter should be set at 0.
Range:
0..10, default: 0.
Remarks:
This value is available in shaders through the fPower variable.
Example:
MATERIAL* mat_smaragd =
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}
See also:
entity.material, specular_blue, alpha, albedo
, fPower
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