material

This pointer is used to set a specific material for an entity or decal.

Type:

MATERIAL*

Remarks:

Example:

MATERIAL* mtl_smaragd =
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
} action smaragd() {
...
my.material = mtl_smaragd; ... }

See also:

MATERIAL, ent_decal

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