entity.material

This pointer is to set a specific material for an entity.

Type:

material*

Example:

material mat_smaragd 
{
ambient_blue = 100;
ambient_green = 255;
ambient_red = 100;
diffuse_blue = 0;
diffuse_green = 100;
diffuse_red = 0;
specular_blue = 255;
specular_green = 255;
specular_red = 255;
power = 10;
}
...
my.material = mat_smaragd;
my.transparent = on;

See also:

d3d_spotlightfalloff, d3d_spotlightcone, d3d_lightres, material