LEVEL"levelname";

All entities from this map file are automatically included into the published game folder or the resource. Use this to make sure that sub-entities of levels or map entities are included.

Example (WDL):

LEVEL "level2.wmp"; // include all entities from level 2
LEVEL "level3.wmp";  // include all entities from level 3 		

See Also:

BIND, RESOURCE

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