BMAP* name = "filename";

Defines a bitmap with the given name and fills it with the content of an image file. Bitmaps are mostly used for 2D elements like game panels. See file formats for valid image files.

Parameters:

filename Name of the image file (without path)

Example:

BMAP* test = "test.pcx";

See also:

font, sound, d3d_autotransparency, d3d_alphadepth, file formats ► latest version online