ent_frames ( ENTITY*);

This instruction returns the number of the entities' animation frames.

Parameters:

ENTITY* - entity pointer

Returns:

Number of frames.

Speed:

Fast

Example:

// Animating an entity with changing the frame parameters.
action animate()
{
	while(1)
	{
		my.frame += time_step;
		if (my.frame >= ent_frames(my))
		{
			my.frame -= ent_frames(my);
		}
		wait(1);
	}
} 

See also:

ent_animate, ent_skins, ent_bones ► latest version online