ent_bones (
ENTITY*);
This instruction returns the number of the entities' bones, or 0 if the entity has no bones.
Parameters:
ENTITY*
- entity pointer
Returns:
Number of bones,
or 0 if the entity has no bones.
Speed:
FastExample:
if (ent_bones(my) > 0)
{
ent_animate(me,NULL,0,0); // reset the skeleton
}
See also:
ent_animate,
ent_skins, ent_frames
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