ent_skins (
ENTITY*
);
Returns the number of skins in the given Entity.
Parameters:
ENTITY* - entity pointer
Return:
Number of skins
Speed:
FastExample:
// Animate an entity by changing the skin parameters.
action skinchange()
{
while(1)
{
my.skin += 0.5*time_step;
if (my.skin > ent_skins(my))
{
my.skin -= ent_skins(my);
}
wait(1);
}
}
See also:
ent_animate, ent_frames, ent_vertices
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