ent_skins ( ENTITY* );

Returns the number of skins in the given Entity.

Parameters:

ENTITY* - entity pointer

Return:

Number of skins

Speed:

Fast

Example:

// Animate an entity by changing the skin parameters.
action skinchange()
{
	while(1)
 	{
 		my.skin += 0.5*time_step;
 		if (my.skin > ent_skins(my))
 		{
 			my.skin -= ent_skins(my);
 		}
 		wait(1);
 	}
} 

See also:

ent_animate, ent_frames, ent_vertices ► latest version online