entSkin1 ... entSkin4

The current entity or surface textures, to be used in effect samplers.

Type:

texture (shader code)

Remarks:

Example (shader code):

texture entSkin1;
sampler sBaseTex = sampler_state { 
Texture = <entSkin1>;
MipFilter = Linear;
MinFilter = Linear;
MagFilter = Linear;
AddressU = Wrap;
Addressv = Wrap;
};

See also:

MATERIAL, shaders, shader parameters, MED Skin Manager, lightmap

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