effect_load(MATERIAL* mtl,STRING* name) : void*

Loads an effect file into the given material.

Parameters:

mtl Material pointer
name Filename of the .fx or .fxo file, or NULL for reloading the current material effect.

Returns:

Pointer to the compiled LPD3DXEFFECT. A8.04

Edition:

 C   P 

Example:

effect_load(mtl_bump,"specularbump.fx");

See also:

material, shaders, shader predefined variables, effect_cpy ► latest version online