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physX_destroy ( ) |
This function closes the PhysX engine. It is automatically called through the on_exit event when physX_open was called before. Otherwise make sure to call physX_destroy at the end of the program, or when you don't need the physics engine anymore.
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Remarks: |
Unregisters all entities and releases all relevant PhysX SDK functions.
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Speed: |
Fast
on_exit = physX_destroy;