physX_load(): void* |
A8 This function loads the PhysX engine and returns a pointer to it. You should put it at the beginning of your main function if you don't use physX_open.
Pointer to the NxPhysicsSDK for possible user extensions, or NULL when the PhysX engine could not be loaded.
Remarks: |
Must be called before physX_run gets executed.
Speed: |
Slow
void* NxPhysicsSDK = physX_load();