ANIMATE
A7.10 LC This flag is automatically set when a model or sprite entity has no action assigned. It causes the entity to loop through its animation cycles at a speed of 8 frames/sec.
Type:
flag
(eflags)
Example:
action rotate_and_animate()
{
my.eflags |= ANIMATE;
while(1) { my.pan += time_step; wait(1); }
}
See also:
DYNAMIC
► latest
version online