Buffer

The buffer contains the data for the device to be programmed. It may be edited per individual byte, or filled with a constant value. You may open new buffers or save the contents of the active buffer at any time. A portion of the buffer is displayed in the buffer window. Depending on the type of device selected - memory modules or EPLD - the buffer window will display the data either in the Hex- and ASCII format or display the Fuse-Map.

In the case of memory modules the programming-, compare- or read-actions only refer to the data area between the buffer's Start Address and End Address.

The cursor may be positioned in the active buffer window with either the mouse or the cursor buttons. [PgUp], [PgDn], [Home] and [End] leaf through the buffer. [TAB] changes the cursor between address, hex area and ASCII area. By entering a hexadecimal number or character respectively the byte below the cursor will be overwritten, after which the cursor automatically moves to the next byte. The buffer window allows you to edit an EPLD-Fuse-Map just as easily by changing the state of the fuse at the location of the cursor with [0] or [1] ([0] = ´ Fuse burned ´, [1] = ´ Fuse not burned ´).

If you wish to display a distinct address in the buffer window, simply overwrite the address in the buffer window with the desired address and confirm the entry with a return. The buffer window will then display the data starting with the address entered.


Buffer Window

This window displays part of the buffer containing data of the device to be programmed. You may move the cursor in the buffer window and edit the data.

If you wish to display a certain address in the buffer window, simply overwrite the address in the buffer window with the desired address and confirm with a return. The buffer window will then display the data starting with the address entered.