| accuracy(unit u) | CWeaponDef | [inline] |
| accuracy() | CWeaponDef | [inline] |
| ammotype(int i) | CWeaponDef | [inline] |
| ammotype() | CWeaponDef | [inline] |
| clipsize(int i) | CWeaponDef | [inline] |
| clipsize() | CWeaponDef | [inline] |
| cycle(unit u) | CWeaponDef | [inline] |
| cycle() | CWeaponDef | [inline] |
| damage(unit u) | CWeaponDef | [inline] |
| damage() | CWeaponDef | [inline] |
| eFiremode enum name | CWeaponDef | |
| eFxBatchType enum name | CWeaponDef | |
| eType enum name | CWeaponDef | |
| firemode(eFiremode type) | CWeaponDef | [inline] |
| firemode() | CWeaponDef | [inline] |
| fx_add(CFxBatch::eType fxType, eFxBatchType batchType) | CWeaponDef | |
| fx_size(eFxBatchType batchType) | CWeaponDef | |
| fxHit_add(const char *str) | CWeaponDef | |
| fxHit_play(const CVector3D &vStart, const CVector3D &vNormal) | CWeaponDef | |
| fxMuzzle_add(const char *str) | CWeaponDef | |
| fxMuzzle_play(const CVector3D &vStart, const CAngle3D &ang) | CWeaponDef | |
| fxShot_add(const char *str) | CWeaponDef | |
| fxShot_play(const CVector3D &vStart, const CVector3D &vEnd) | CWeaponDef | |
| kBurst enum value | CWeaponDef | |
| kFullauto enum value | CWeaponDef | |
| kFxHit enum value | CWeaponDef | |
| kFxMuzzle enum value | CWeaponDef | |
| kFxShot enum value | CWeaponDef | |
| kProj enum value | CWeaponDef | |
| kShotgun enum value | CWeaponDef | |
| kSingle enum value | CWeaponDef | |
| kTrace enum value | CWeaponDef | |
| name(std::string name) | CWeaponDef | [inline] |
| name() | CWeaponDef | [inline] |
| range(unit u) | CWeaponDef | [inline] |
| range() | CWeaponDef | [inline] |
| reload(unit u) | CWeaponDef | [inline] |
| reload() | CWeaponDef | [inline] |
| sound_shot(const std::string &str) | CWeaponDef | |
| sound_shot(const CSound &inSnd) | CWeaponDef | |
| soundShot_play(ENTITY *pEnt=NULL) | CWeaponDef | |
| type(eType type) | CWeaponDef | [inline] |
| type() | CWeaponDef | [inline] |
1.5.4