| ammo() const | CWeapon | [inline] |
| ammotype() const | CWeapon | [inline] |
| CWeapon() | CWeapon | [inline] |
| CWeapon(int i) | CWeapon | [inline] |
| damage() const | CWeapon | [inline] |
| def(int index) | CWeapon | [inline] |
| def() const | CWeapon | [inline] |
| eState enum name | CWeapon | |
| fire(const CVector3D &v, const CAngle3D &a) | CWeapon | |
| hit_pos() const | CWeapon | [inline] |
| kEmpty enum value | CWeapon | |
| kFiring enum value | CWeapon | |
| kReady enum value | CWeapon | |
| kReloading enum value | CWeapon | |
| kUndef enum value | CWeapon | |
| range() const | CWeapon | [inline] |
| reload(int ammo) | CWeapon | |
| state() | CWeapon | [inline] |
| update() | CWeapon | |
| weaponDef() const | CWeapon | [inline] |
1.5.4